E X P E R I E N C E


 
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FRAMESTORE

{ Environment Technical Director }

Montreal, QC. February, 2019 to present

  • His Dark Materials

  • The Aeronauts

Responsible for creating photo-real digital environments for high end visual effects shots in feature films by means of:

  • Assembling models, digital matte paintings, textures, projections and lights into a CG scene for rendering

  • Creating models, textures and photo-realistic digital matte paintings or collaborating with specialists in those disciplines as required

  • Troubleshooting technical issues with scenes and optimizing the renders to work within the resources available

  • Working with a shot Compositor to assemble renders and projections

  • Working to develop the look of a shot, assets or sequence with the Visual Effects and CG Supervisors

  • Lighting and scene assembly for shots or assets as required, including characters and animation

  • Identifying the best approach for matching the quality of the plate photography

  • Communicating with production on a regular basis in regards to schedules and deadlines.

  • Working in partnership with other departments to ensure that shots are delivered to the highest possible standard

 
Official Judge

THE ROOKIES

{ Lead & Finals Judge }

February, 2019 to present

 
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IMAGE ENGINE

{ Look Development and Lighting Artist }

Vancouver, BC. March, 2018 to February, 2018

  • Game of Thrones: Season 8 (Key Artist)

  • Spider-Man: Far From Home

  • Fantastic Beasts: The Crimes of Grindelwald

  • Square Enix, Kingdom Hearts III Cinematics

  • Pokémon: Detective Pikachu

  • John Wick: Chapter 3 - Parabellum

  • Overlord

  • Skyscraper

  • Created well-maintained, versatile, and efficient shading graphs, light rigs and render passes

  • Collaborated closely with supervisors to ensure all assets, characters, and environments worked within the scope of the lighting and color pipeline

  • Coordinated with Supervisors, DMP, and Lighting Leads to establish BRP (Bundle Render Profile) template needs for shot lighting and compositing, occasionally implementing my own additions or creating my own standalone BRPs

  • Communicated with R&D in order to assure all necessary parameters and functionality were included in production software (Gaffer/OSL nodes)

  • Ensured texture maps and models provided met project requirements

  • Wrote and modified existing OSL nodes for improved workflow and flexibility while shading

  • Processed and delivered requests to and from other departments

  • Procedural and hand painted techniques using a variety of toolsets. Primary applications included Gaffer, Maya, Mari, Substance Designer, Nuke, Photoshop, PTGui

 
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PIXAR ANIMATION STUDIOS

{ Shading Technical Director }

Emeryville, CA. June, 2016 to February, 2018

  • Incredibles 2

  • Bao (Key Artist)

  • Coco

  • Look Development of props, sets and environments for show, sequence, and shot level instances

  • Self driven interdepartmental communication and collaboration (from art to rendering), ensuring smooth and efficient progression and direction of assets, sets and environments throughout the production pipeline

  • Procedural and hand painted texturing and shading using a variety of toolsets. Primary applications included Katana, Flow (Pixar proprietary real-time shading tool), Paint3d (Disney proprietary painting tool), Photoshop, Maya, Mari

 
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ONIRIQUE

{ Short Film } Director, VFX Supervisor

September, 2015 to present

 
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MACH III

{ Short Film } CG Supervisor

April 2015 to May, 2016

 
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THE MILL

{ CG Artist }

New York, NY. September to November, 2015

  • Texturing, Look Development, Lighting, and Compositing for Sony’s PlayStation holiday campaign

 
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METHOD

{ VFX Artist }

Santa Monica, CA. June to August, 2015

  • Texturing, Look Development, Lighting, and Compositing on Microsoft's Halo 5 advertisement campaign (VES nominated)

 
Rookies

THE ROOKIES

{ North American Finalist / Winner }

2015

 
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The Ascension Group

{ Head of Production }

July to September, 2014

  • Full spectrum, full CG deliveries for channels with millions of subscribers

  • Brand strategy, title design, animated short films, and episodics

 
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Photographer

Editor

Art Director

Designer

Educator

Producer

2009 to Present

  • Short films, portraiture, technology integration projects, videography, title reels, tutorials, and brand design

 
 

 T E C H N I C A L T O O L S E T


 

  • Maya | Katana | Houdini | Gaffer | Mari | Substance | Nuke | Photoshop | DaVinci Resolve | Adobe Camera Raw | PTGui | After Effects | Premiere

  • RenderMan | Arnold | V-Ray

  • OSL | RIB | C++

  • Ultra high-res HDR photography

 
 

E D U C A T I O N


 

  • Savannah College of Art and Design

Visual Effects BFA, Technical Direction Minor

  • Pittsburg State University

Traditional Studio Art

 
 

 

A C C O M P L I S H M E N T S


  • Academy Award contributions: Coco and Bao

  • The Rookies Official Judge 2019

  • VES nomination for Halo 5: Guardians commercials

  • Autodesk University Conference Invitee, Autodesk Student Expert 2015

  • Autodesk CG Student Awards (The Rookies), Student Spotlight 2015

  • Autodesk CG Student Awards (The Rookies), North America Finalist / Winner 2015

  • American Advertising Federation, Gold ADDY Award in both Cinematography and Visual Effects 2013

  • Kansas State University - Kansas State Technology Leaders, Technology Integration Winner 2008 and Runner-Up 2009

  • Savannah College of Art and Design, Dean’s List, Artistic and Academic Honors Scholarships

  • National Honor Society | Kansas State Scholar | Life Scout { Boy Scouts of America }